Prison Break - Campfire Edition
With an outlook on AI movement and pathfinding, this game/simulation explores the challenges and boundaries on developing home-made enemy/NPC AI in video games.
Made during the course "COMP476 - Advanced Game Development" at Concordia University.
By André Kasper Kolstad
Status | Released |
Platforms | HTML5 |
Author | Maklapadre |
Genre | Educational |
Made with | Unity |
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